THE EFFICIENCY OF STUDYING WORDS USING GAMES
Keywords:
Efficiency, Studying, Words, Games, Learning, Vocabulary, Interactive, Engagement, Retention, Educational, Gamification, Language.Abstract
Students in Uzbekistan frequently find vocabulary lectures tedious owing to established learning practices. These behaviours include putting words on paper, practicing rote memorization, and passively taking in knowledge from instructor explanations. To improve the engagement and effectiveness of language classes, particularly vocabulary instruction, we performed action research to investigate the effects of games on vocabulary acquisition.
Our research focuses mainly on the solitary component of games. We used games in our own courses, watched other instructors' strategies, and interviewed both educators and students. We evaluated the usefulness of games for vocabulary acquisition by eliciting students' emotions and sentiments. The research findings show that games can help children improve their vocabulary-building skills.